One thing though - I will not be taking new commissions (personal/commercial) until October 4. So if you need artwork done within the next few weeks, I would suggest finding another artist who is currently open.
your character is like a mixture from 3 games: Halo, Call of Duty, & Killzone. Heres y: the armor is futureristic (halo) yet a weapon of the 21st century (Call of Duty) and as for Killzone u all wonder.... eh, killzone is basically all in 1 as it took place between 21st century and the 26th century (Killzone took place in the 24th century with a war the is a reminiscent of the World War 2.) uh, i cant stop looking at the helmet design... add some bullets fling, that would make it look cool
Well, you just described 50-75% of all current scifi art direction. Nothing really new, creative direction has hit a point where it is impossible to create something without recycling an existing motif.
Bullpups aren't necessarily an absolute advantage over weapons with regular magazine/action configurations. (AnarchAngel's blog has a detailed post on the subject [link] ).
Only with a few radical technological innovations (eliminating cased ammunition, preventing cookoff, and reliable electronic firing control), would they be an ideal choice as a primary assault weapon - though as AnarchAngel pointed out, techniques such as reloads and firing prone are still hampered by the design. Arguably, it isn't easy to visualize what futuristic arms would be like, as most high-tech developments as of late have been specialized weapon systems or optics/field computing, as opposed to conventional small arms.
Then again, anything goes in sci-fi. Operators aren't going to be seeing full armor for a long time, unless they're working EOD - and nothing sleek and futuristic either.
Even so, we can all dream. as for bullpups, I quite like the design. I am British, and have had the chance to hold the SA80 and did not find it to be too uncomfortable. as for issues with that gun, what the guy did not point out was that most of the original issues have already been dealt with and that the L85A2 is now much more reliable than the original weapon. I don't know, bullpups are just my personal preference when done right, I just find conventional weapons a bit too old and boring. Even so, continue the good work, and don't be afraid to put some speculative elements into your work; I do it all the time. By the way, would you mind looking at my own work and giving me some feedback? Thank you, Sam.
True, though that is a post from 2005, I'd imagined a few of the points were non-issues by now. Anyhow, I don't claim to be an expert on rifles, as I only own handguns and don't exactly have the level of qualifications of experts on the subject either. Though to be fair, I can easily spot mistakes or idiosyncrasies when folks try renderings of fictitious semiautomatic pistols.
Designing guns is a tricky matter, as ergonomics and engineering are speculative, and then there's the whole form vs function argument. But there's no need to make that the end all be all cause - art direction is all that matters in fiction or fantasy. It looks good or it doesn't (in a bad way). My habits are more or less centered on not deviating, though it doesn't always hold, as I have done some renditions of impractical weaponry that serve no purpose beyond looking badass, as in [link] .
As for feedback - I can certainly do that. I'll take a look and offer detailed commentary as I can. From a quick glance so far, I'll say that you're doing pretty well on designing objects putting quite an elaborate level of detail down. The biggest part of improvement is self-critique (on top of feedback and all), and it certainly isn't easy. From my own experience, something that looks epic after completion can end up looking terrible when you take a look at it months later.
You're young and if you do pursue things aggressively, you'll definitely improve faster than I am. I'm still stuck with old habits and a lack of the basics from being self-taught in the wrong way. Then again, I draw far less often than most do - my last work that I could truly claim as being complete or polished was back in 2011.
Programs are not necessary unless you plan on doing 100% digital work. Even then, there are many free applications that offer basic image editing. Many accomplished artists on this site use only pencil or ink - digital retouching and additions are minimal if they are used.